Stories That Make Economics Come Alive.
Our award-winning books transform complex economic ideas into engaging stories — building the narrative foundation for games, classrooms, and lifelong civic confidence.
More Than Books. Foundational Intellectual Property.
At EconTech Studio, our books are not standalone products.
They are the narrative engine behind our immersive games, school programs, and digital simulations.
Each story introduces core economic principles through characters, dilemmas, and real-world choices — preparing students to experience those systems in our interactive environments.
An Expanding Intellectual Property Portfolio
Each EconTech project connects books, games, and classroom experiences into a scalable learning system.
MBA Kids
Tags: New Project
Audience
Upper primary & early secondary
Dreamtime Economics
Tags: New Project
Audience
Primary & Secondary
EconAbility
Focus: Inclusive & neurodiverse learners
Tags: New Project
Audience
All Ages
Elfonomics
Focus: Behavioural economics, incentives, seasonal decision-making
Tags: Hot New Release
Audience
Ages 7–13
Economics for Teens
Focus: Civic systems, financial literacy, public policy, ethical decision-making
Tags: Coming Soon
Audience
Ages 13–18
Economics for Kids (Volume 1 & 2)
Focus: Scarcity, opportunity cost, trade-offs, markets, fairness
Tags: Amazon Bestseller, Hot New Release
Audience
Ages 7–13
Built for Classrooms
Every EconTech book includes structured teaching support.
- Curriculum-aligned discussion guides
- Activity worksheets
- Reflection prompts
- Systems-thinking exercises
- Game extension modules
Books are designed for integration — not just reading.
What Educators & Parents Say
Students finally understood opportunity cost because they experienced it through real decisions.
ACT Teacher
Budget trade-offs finally made sense to my students. They weren’t memorising definitions.
Sarah Mitchell
The simulation changed how our class talks about money and scarcity. Students started debating policy.
Daniel Roberts
- 2,500+ books distributed
- 1,000+ students engaged
- 20+ schools partnered
- ACT-based creative studio
